
Instead of a Cool Sword, you have "equippable" tattoos, earrings and even eyes. Instead of Saving the World, the player character is interested only in discovering the truth about himself. The game makes an effort to subvert or avoid as many RPG tropes and cliches as possible. Which isn't to say that the game is lacking in enemy encounters and dungeon crawling for players more interested in monster slaying. For a complete gaming experience, creating a character with high intelligence, charisma, and wisdom gives the best dialogue options. In many situations, your allies are more useful for the advice they can bring and the clues they can decipher than any capacity as "another warm body to throw at the enemy" (although some of them are pretty hot indeed). It's also well-known for being heavy on the personal interactions and puzzles, while relatively light on the combat, so much so that it's more a highly interactive novel than a game.
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It's like Memento in computer game form (although it predates it, so it's more like Memento is a movie version of Planescape: Torment).
#Tides of numenera tv tropes series
What starts off looking like a stereotypical amnesia tale drops you and your hero into a very strange world with interlocking plotlines about your past, complete with a series of helpers who may or may not know more than they're letting on. Released in 1999 by Black Isle Studios and set in the Dungeons & Dragons setting Planescape in the Outer Planes, the Role-Playing Game Planescape: Torment was applauded for its storyline and script. Here, regaining your past becomes an increasingly complex proposition. Aided by a sarcastic talking skull Morte, you escape from the building into Sigil, the City of Doors, a place linked to countless planar portals, located at the center of the multiverse.

You are the Nameless One, and you have no memory of who you are or how you got to the mortuary, with only a heavily scarred body and a few tattoos to give you a clue of your past. The reception on release has generally been positive, but there have been a few direct comparisons to its predecessor, with multiple people saying it doesn't live up to the original.You wake up in a massive mortuary.


Actually, you've been leaving a trail of pain, suffering and conflict wherever you go. Have you done everything you can to be helpful to those in need? Have you been kind and sympathetic to the innocent? Have many of the people who you have crossed path with thanked you for improving their lives, sometimes even calling you a hero? Wrong, says the story. Most fans agree it's the same with Tides of Numenera: the story and writing is great but the combat is bland and boring.

Enjoy The Story, Skip The Game: Planescape: Torment was noted for the extremely great story, writing, art and atmosphere, but the gameplay was the weakest link.
